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Autodesk Announces MotionBuilder 7.5 Software

Autodesk, Inc. has announced Autodesk MotionBuilder 7.5 character animation software. Designed to tackle the challenges of working with motion capture, the software features real-time productivity tools to realize ideas for sophisticated 3D characters in next-generation game pipelines. Autodesk MotionBuilder caters to a broad range of users, from independent digital artists to large-scale production studios.

Autodesk MotionBuilder is part of Autodesk's comprehensive 3D animation portfolio, which also includes the Autodesk 3ds Max, Maya, HumanIK and FBX products. With clients such as Epic Games, Sony Computer Entertainment Japan and Ubisoft, MotionBuilder is setting the standard for high-volume character animation pipelines.

MotionBuilder software includes real-time architecture, animation layering, a unified Story Timeline development environment, instant retargeting of animation data, the ability to stream and record live device data, and integration into Autodesk 3ds Max and Maya workflows. Key additions to MotionBuilder 7.5 are:

- New keyframe-centric workflows that streamline the process of keyframe animation, including advanced editing of animation from within the timeline, a re-architected Undo system and enhanced posing and mirroring of character extensions

- Increased interoperability with content creation applications such as Autodesk 3ds Max and Maya

- Quicker setup and animation of a wider range of character types (such as birds and dinosaurs) with inverse knee and elbow support for non- traditional characters

- Easy transfer of mirrored poses of one character extension to another

- Fast setup of complex multiple character interactions, allowing for advanced manipulation and animation of characters that have interdependencies between their full body rigs. This is particularly useful for fighting, wrestling, prop-handling, and other instances where multiple characters and props need to be manipulated in unison.



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