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Eat Electric Death! at the Printers

When the alien armadas descend from the skies above there will be two types of Earthlings facing them. The first type will be those unable to fight the invaders due to their lack of interstellar combat knowledge. They will be captured en masse and experience a lifetime of probing. The aliens won't even buy them dinner, nor cuddle afterwards. The second type will know the fine art of galactic starship combat thanks to the countless hours they spent playing Eat Electric Death!. This group will become heroes to the human race, and will have really big statues made of them. We're talking huge.

For everyone looking to not be probed, Shrapnel Games announces that Digital Eel's board game, Eat Electric Death!, is currently at the printers. Current shipping ETA is early first quarter 2008.

Eat Electric Death! is a tactical starship combat game set in the Weird Worlds: Return to Infinite Space computer game universe. Designed by the developer behind the computer game, Digital Eel, no knowledge of the digital game is necessary to enjoy the cardboard game. What is necessary is an appreciation of fast-moving, action packed gameplay that will leave a grin plastered on your face all night long.

Two players (although solo and group play can also work) command the starships of seven races from Weird Worlds in over twenty-five scenarios. Start off small with a furious dogfight, or jump right into the stuff space operas are made of with a daring running battle amongst asteroids to protect the Zorg ambassador. Secret weapon cards shake up tactics, and make every replay unique. Most scenarios take under thirty minutes to game, and even the largest won't take longer than an hour.

Eat Electric Death! is easy to learn and to teach. Combat is fast and brutal. Decide what weapon or weapons you're firing, roll a die, and for each hit the targeted ship blindly draws one damage counter from a pool. A wide variety of results that includes system damage and even insta-kill reactor breaches is possible, all without needing to consult complex charts. Tracking damage is just as easy as dealing it! Every capital ship in the game has a unique data card that allows players easy bookkeeping without bogging down play.



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