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| Firefly Licenses NaturalMotion's morpheme Animation System NaturalMotion announces that Firefly Studios has licensed the morpheme animation system for its upcoming PC and Xbox 360 title, Dungeon Hero. morpheme is a middleware solution that affords developers unprecedented control over the look of their in-game animations. Morpheme is robust middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time. morpheme consists of two components: morpheme:runtime and morpheme:connect. Morpheme:runtime is a run-time engine optimized for PS3, Xbox 360 and PC, and ships with full source code. morpheme:connect is a powerful 3D authoring application that allows animators to graphically author blend trees and transition logic (based on Hierarchical Finite State Machines), modify and edit parameters through sliders and view the results in realtime. morpheme is designed as a flexible and open system and does not require the licensing of any other product. Unlike euphoria, morpheme is not based on Dynamic Motion Synthesis. Instead, morpheme complements euphoria's advanced real-time behaviors. write your comments about the article :: © 2007 Game News :: home page |