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Vicious Engine to Exhibit at Nintendo Developer Conference

Vicious Cycle Software announces that their Vicious Engine middleware solution has been selected by Nintendo for display at the Nintendo Developers Conference 2007 in Santa Monica. Vicious Engine, thanks to its ability to elegantly develop titles for the Wii system, will be included at the exclusive event which caters to Wii developers on June 26th. The engine's early registration as a middleware solution for Wii has allowed developers to apply their visions for Wii games to its easy-to-use toolset for rapid prototyping and versatile multiplatform portability. In addition, Vicious Cycle Software will be offering instruction on Vicious Engine to aspiring developers at this year's Digital Game Expo at Wake Technical Community College in the budding game community in Raleigh, NC.

Developed by Vicious Cycle Software, Vicious Engine is one of the first third-party developer tools to be licensed for Wii. The engine features the easiest platform conversion technology available, as well as simple artificial intelligence development tools, and a point-and-click scripting interface. With its high approachability and quick acclimatization, Vicious Engine was designed with the versatility and creativity of Wii games in mind.



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