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| Emotiv Enables Players to Control Games with Their Brains Emotiv Systems has launched the Emotiv Development Kit (EDK) for the electronic games industry. With the EDK, developers will be able to create games that respond to a player's emotions and allow players to control their characters' expressions and manipulate objects using only the power of their brain. Emotiv's technology represents a scientific breakthrough: it is the only brain computer interface solution that can detect and process both human conscious thoughts and non-conscious emotions, including those represented by brain activity patterns unique to a particular individual. Unlike earlier brain computer interfaces, which only detect a limited number of mental 'states' such as concentration (by identifying when the user is focusing on the screen), Emotiv can process dozens of expressions, gestures and emotions. For the first time, computers will be able to differentiate between thoughts of pushing an object or lifting it; detect a user's smile or win; and respond to emotions such as excitement and calmness. The EDK is the first product offering from Emotiv. It enables game developers to attach dozens of specific thoughts and emotions to many different actions in their game. For example, they can enable players to move an object in a game without the use of a keyboard or joystick, make their character smile when they smile, or require that a player stays calm in order to ensure his or her character remains undiscovered in a stealth game. As a result, developers can create a more interactive, immersive, personal experience than is currently possible. The EDK comprises a headset with multiple sensors for detecting brain activity and a series of application development suites: - The Expressiv suite can identify facial expressions in real-time, allowing developers to create characters that respond to the expressions of the player, such as smiles and winks. - The Affectiv suite measures players' discreet emotional states, allowing a game to respond to the player's emotions, such as excitement or calmness. - The Cognitiv suite detects players' conscious thoughts, enabling them to move or manipulate objects just by thinking about an action, such as push, pull, lift or rotate. The brain is made up of approximately 100 billion nerve cells, which are called neurons. These active neurons cause electrical activity, which can be observed using non-invasive electroencephalography. Brain computer interface technology works by observing an individual's electrical brain activity and processing it so that computers can take inputs from the human brain. Human thoughts and emotions can therefore control and influence an application. write your comments about the article :: © 2007 Game News :: home page |