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Monster Madness for Xbox 360 and PC to Ship in April 2007

SouthPeak Interactive has confirmed that its third-person action title, Monster Madness, will be released in the UK for the Xbox 360 video game and entertainment system from Microsoft and Games for Windows in April 2007. Developed by Artificial Studios, Monster Madness sees a group of teenagers pitted against an onslaught of supernatural enemies in a typical slice of small-town American suburbia. Making good use of the Unreal 3 graphics engine for a top-down viewing perspective, Monster Madness' world is brought to life with advanced physics middleware from Ageia, making sure that the action is suitably dynamic.

The game's light-hearted approach to supernatural urban invasion involves a thick layer of horror satire, demonstrated in part by the 50 different enemy types - each one with their own offensive and defensive techniques for the player to overcome. Armed to the teeth with a variety of distinctive weapons, the stage is set for a hilarious battle through 20 huge levels of intense blasting, slicing, gouging and physics-based puzzling that gives a nod to both the old-school and modern action genres.

Monster Madness provides its means of gleeful destruction through a customisable weapons system, with a splendid array of vehicles to up the mayhem ante. Players can take to the streets in go-karts, UFOs, hovercraft and even robotic suits as they battle to clear each level of evil attackers. They can also create, upgrade and customise their weapons of choice from components spread around the game's levels. Combatants will even get the chance to transform into iconic horror figures, battling as a vampire, werewolf, zombie or mummified corpse.

Up to four players can take on the evil tide co-operatively or indulge in competitive multiplayer action that includes Deathmatch and Capture The Flag modes, where the player count is upped to sixteen participants. With co-op play dynamic enough to allow players to drop in and out at any time, Monster Madness is set to become a living-room favourite for trigger-happy gamers.



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