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| Purchases of Wireless Games Will Gain Ground by 2010 ![]() A recent IDC survey shows that 11% of respondents purchased at least one game for their wireless device in the third quarter of 2006. Teens and adults under 24 years of age made up the core of this gaming constituency. For 3Q06, IDC survey respondents reported spending an average of $13.00 on wireless games, with reported spending inversely correlated with the purchaser's age. IDC predicts that the price per mobile game will rise more than $2.50 by 2010 due in part to the impact of growing subscription revenues. According to this survey, more than three quarters of all games being purchased by respondents as of 3Q06 were based on a one-time unlimited use model. IDC says one-time purchased games is the largest category and will remain that way over the next four years. However, IDC models suggest that subscription-based channels will gain traction and represent a third of total revenue by the end of the decade. write your comments about the article :: © 2007 Game News :: home page |