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| Ubisoft to Publish Tom Clancy's Splinter Cell: Chaos Theory Focus Multimedia and Ubisoft announce the latest addition to the Splinter Cell family ? Chaos Theory. Tom Clancy's Splinter Cell: Chaos Theory, the third in the series to be licensed from Ubisoft, will be added to Focus' Essential range soon. It's everything the previous two games were ? and more. Ubisoft have really upped the ante ? fabulous graphics, top notch sound, improved controls and excellent replay value. Chaos Theory is set in 2008; the Japanese economy has collapsed and evidence indicates that it was due to a virus originating from South Korea. The Japanese request American assistance ? and Sam Fisher is sent deep into hostile territory, to collect critical intelligence just inches from his worst enemies. Key features: - Ten levels of single player international espionage ? each one contains multiple paths to complete the primary and secondary objectives. - The introduction of an on and offline co-op mode ? four levels in which you use teamwork to complete your objectives. - Versus mode has been improved ? there are now eleven new adversarial maps, that are more interactive than those seen in previous versions. - You can now choose whether to enter your level with either a stealth or an assault package, or a mixture of both. - New moves - Sam now carries a knife which comes in handy to threaten enemies, and to cut through thin barriers; if hanging over an enemy he can grab them and either knock them out or snap their neck. - A multi-tiered alert system, so spies can stay hidden more easily. - The gameplay is exceptional; levels now have a more open level design; meaning there are different ways to achieve your objective, therefore increasing replayability. As mentioned before, the graphics have been improved, as has the sound. There is more detail; for example you now have radio chatter, raindrops, wind and mechanic hums. However subtle these sounds may be, it adds to the overall effect of making the game seem much more realistic ? you will soon believe you really are a secret agent. The same minute changes apply to the graphics; flickering candles and creeping shadows really add to the atmosphere. The enemy characters are also much more believable. They respond much more realistically to noises than in the previous games, coming to investigate rather than just blind shooting. write your comments about the article :: © 2006 Game News :: home page |