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| Rush For Berlin: New Technical Details Are Unveiled ![]() Detailed Technological Features: ? The further developed GEPARD engine provides full 3D display. ? Support of Shader 3.0 technology. ? Realistic 3D effects: explosions, fire, smoke and flying particles, muzzle fire and smoke, exhaust fumes, smoke grenades, splashing effects and many more. ? Realistically modelled units: dynamic suspension, knockback on acceleration and braking, weapons recoil. ? A vast amount of polygons per object: buildings, bridges, power plants, castles, trains, trams, tanks and other vehicles as well as soldiers. ? Objects cast real-time shadows on themselves, the terrain and other objects. ? Environment mapping, e.g. bridges and clouds are reflected in water. ? Light and bump mapping / T&L. ? Supports graphic resolutions up to 1600 x 1200. ? Areas out of sight are covered by a fog of war - also indicated on the mini map. ? Use of the Miles Sound System for a complete 3D environment. ? Included SFX are: engine noises, shot effects, explosions, sound of footsteps, distant artillery noise, drizzle of rain, thunder effects, birdsong, splashing of water, wind, etc. ? Units talk in the style and language specific to their nation. There are both single acknowledgments and longer dialogues. ? Supports wav and mp3 files as sound resources. ? Positional sounds are managed dynamically in groups based on the listener's position. ? Dedicated 2D voice channels. ? Streaming playback of mp3 files. ? Separate volume controls for different sound types and 3D space mirroring for reversed stereo channels. write your comments about the article :: © 2006 Game News :: home page |