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Naked Sky has licensed ProFX

Naked Sky Entertainment announced that it has licensed Allegorithmic's ProFX procedural texture authoring and rendering system for its upcoming title RoboBlitz, one of the Unreal Engine 3 titles to ship on Xbox 360 Live Arcade and the PC.

RoboBlitz is a humorous, physics-based action game featuring interactive environments, maladjusted baddies, and a host of bizarre weapons. If RoboBlitz used traditional texture maps, the install size would be hundreds of megabytes, possibly gigabytes. By using ProFX procedural textures, Naked Sky is able to squeeze the entire game into only 50MB.

Seamlessly integrated with Unreal Engine 3, Allegorithmic's ProFX enables the generation of textures of any resolution from source files averaging only 1KB per material. The ProFX middleware is based on patented technology for fully-editable, procedural texture maps and allows texture artists to design hi-quality, next-generation materials limited only by their imaginations.



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