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| Artefacts in Heroes of Might & Magic V ![]() Artefacts are really essential because they help you overcoming critical situations and may give access to capabilities heroes have not learnt yet. Here are a few artefacts you may find during your adventures. Of course the final combination and power of artefacts you will have in the game is still being fine-tuned based on beta test feedbacks, but the sample below will give you a fairly good idea of what artefacts can do, and how you can use them. The Turban of Enlightenment increases your experience by 20%. This is a very precious artefact to unexperienced heroes, as it allows them to level up much faster. The Necklace of Power adds +2 to you spellpower and attack skills. This necklace is perfectly suited to a Sylvan hero who wishes to balance his natural skills, Defence and Knowledge, or to a Dungeon hero who wants to improve in areas where he is already strong. The Titan's Trident boosts the damages dealt by lightning-based spells that your hero casts by 50%. This artefact is pretty useful to any magic-oriented hero that wishes to increase his power on the battlefield. Wands are charged with the energy of a specific spell, allowing you to cast them once or several times even if you haven't learnt them. During a quest it is sometimes useful to find that kind of artefacts, especially if you are a might-oriented hero. Being able to cast just one specific spell can really change the outcome of a battle. write your comments about the article :: © 2006 Game News :: home page |