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| T-72 Balkans on Fire! v1.3 - New Demo released ![]() You can download it here:http://www.battlefront.com/products/t72/demo.html List of v1.3 Fixes/changes Fixed lockups/freezes that some people reported; Added configuration program option to reverse joystick Y Axis for gunner and commander view; Added configuration program option to mute external soldier voices; Improved functionality of 'Dual Mode'; Improved text orientation in Map Mode; Improved playback rate of voice commands; Various corrections in briefing/message text; GAME INFO: T-72: Balkans on Fire! is a groundbreaking new tank simulation by Russian game developers IDDK/Crazy House and published by Battlefront.com. Set in the violent period of Yugoslavian civil wars from 1991 to 1995, the player, as a fictional Russian volunteer tank commander, is put right into the turret of three of the best tanks the Russians ever built - the T-72B, the T-55A and the T-34/85. T-72 Balkans on Fire! uses a powerful and stunning 3D environmental and physics engine to produce state of the art effects and realism. Below is a list of some of what awaits you inside! -Three types of playable tanks modeled: T-34-85, T-55A and T-72B -Control individual crew stations (Commander, gunner or driver) -Wide variety of armored vehicles included as well as infantry, artillery, engineering vehicles, helicopters and trucks -18 campaign missions, 2 training missions, 5 single player missions and 3 multiplayer (LAN) missions -Command attached units (infantry and armor) up to a full tank platoon -Mechanized infantry can be transported inside trucks and APCs and on tank hulls -Detailed modeling of each vehicle's fire control systems, main and secondary weapons, ammunition types, engine management and transmissions, starting and driving procedures -Realistic night vision combat capabilities - realistically modeled low light level and infrared sights -More than 70 types of buildings and installations that can be damaged or destroyed -Over 40 types of plants, trees and grass sway in the breeze -High-quality modeling of water surfaces and amphibious vehicle capabilities -5000+ polygons per vehicle including detailed bump mapping -Scalable realism settings -Powerful mission, map and structure editor available -Local Area Network (LAN) multiplayer capable Advanced Physics and Environmental Game Engine -Vast open spaces with draw distances of more than 2 km -Topographic height differences on maps of up to 800 m -Realistic passage of time transitions (day changes to night) -Dynamic weather and environmental effects: smoke, fog, rain, rainbows, dust, wind effects -Deformable terrain - shell holes and trenches dug out in real time -Destroyable structures, vehicles and vegetation -Clouds cast shadows -Optical lens flares and sun glare effects -Realistic ballistics - wind effects, shell aerodynamics and flight characteristics, barrel wear and droop -Shell impact angle calculations -Detailed armor penetration results -Post-penetration shell path and damage assessments -High Explosive fragmentation dispersal calculations -Realistic vehicle and structure collision detection and damage -Individual internal and external vehicle system damage modeling including track damage, engine overheats, fuel leaks, turret jams, crew casualties, bailouts and more write your comments about the article :: © 2005 Game News :: home page |