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PathEngine announces full support for Xbox 360

PathEngine announces full support for deployment on the Xbox 360 video game and entertainment system from Microsoft. PathEngine was selected by Microsoft as an official Xbox 360 tools & middleware provider and will provide platform specific optimisations and support with the PathEngine SDK, enabling developers to take full advantage of the power of this platform.

Founded in 2000, PathEngine is the result of over 10 years experience providing pathfinding and AI to the games industry. The PathEngine SDK is built around an advanced implementation of points-of-visibility pathfinding on three-dimensional ground meshes. The approach enables PathEngine to provide both pathfinding and collision in tight integration against a single, sophisticated, agent movement model that takes agent shape into account and seamlessly supports overlapping geometry, with dynamic obstacles directly integrated into this movement model.

As well as pathfinding and agent collision PathEngine also provides ground and 'collision context' management, helper methods for robust movement along paths and path post-processing.



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