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Imagination Technologies will demonstrate Quake Mobile

Imagination Technologies will be demonstrating both Quake Mobile from Pulse Interactive and Quake III Arena from NoctemWare on the PowerVR-enabled Dell Axim X51v at the Korean Games Conference / G Star 2005.

Christien Rioux of NoctemWare has ported the recently-GPL-released Quake III Arena from id Software to Windows CE 4.2 for Pocket PC, utilising its SpeedDemon Windows CE profiler. The latest version includes direct support for hardware acceleration through OpenGL ES for the PowerVR-enabled Dell Axim x50v/x51v. Q3CE is currently achieving up to 25 fps on the Dell Axim X50v, and is totally playable.

Quake Mobile takes all of the action, levels, weapons, and bad guys from the original PC title and transforms it all into the fastest, smoothest and most intense game ever to reach the Pocket PC. Quake Mobile takes advantage of PowerVR 3D graphics acceleration hardware technology to ensure the best possible graphics.

Imagination Technologies has also announced the public availability of its latest SDK and toolset for PowerVR MBX content development. This latest public PowerVR MBX SDK adds support for Symbian OS, the operating system that powers many of today?s most popular smartphones.

Tools in the latest PowerVR SDK include a comprehensive model exporter; exemplar demos; PowerVR Texture compressor and compression library; a 3D Studio Max exporter; VGP Vertex Program compiler with detailed performance information; and an extensive tools library.

Imagination Technologies is exhibiting and speaking at the Khronos Developer University Room 206, KGC2005 Conference Hall, Korea International Exhibition Center, Seoul, Korea, 10 November 2005.



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