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| PhysX Gets POPULAR SCIENCE "2005 Best of What's New Award" AGEIA Technologies, Inc., the pioneer in hardware-accelerated physics for games, announced that its PhysX processor has been chosen to receive a prestigious "2005 Best of What's New Award" from POPULAR SCIENCE in the Computing category. The AGEIA PhysX processor will be featured in December's Best of What's New issue on sale November 15th. The AGEIA PhysX technology adds horsepower to calculating complex physics phenomena such as collision, fracture, flow, buoyancy, shear, strain etc. By adding a dedicated engine to handle such tasks, games can incorporate a massive amount of real-time simulation making for more real-time interactivity and less rote play in games. The AGEIA PhysX processor was chosen as one of 100 products or technologies across 12 categories that symbolize a significant step forward within its category. "Best of What's New is the ultimate POPULAR SCIENCE accolade, representing a year's worth of work evaluating thousands of products, " says Mark Jannot, editor of POPULAR SCIENCE. "These awards honor innovations that not only influence the way we live today, but that change the way we think about the future." AGEIA's PhysX processor delivers an astonishing level of authenticity to physical movements and interaction within the gaming atmosphere. The closing of the chasm between the static and physical worlds, in both scenes where there is a lot of movement and energy as, for instance, a battlefield scene, as well as in scenes which are more subtle such as strands of hair wafting in the breeze, and the fluidity of natural motion such as walking or running, will greatly contribute to game functionality. write your comments about the article :: © 2005 Game News :: home page |