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| Strategy First signs Dangerous Waters Software publisher Strategy First, Inc. a wholly owned subsidiary of Silverstar Holdings, Ltd. (NASDAQ: SSTR), and Sonalysts, Inc. are thrilled to announce the signing of the realistic naval simulation ?S.C.S - Dangerous Waters?.? This all encompassing naval simulator will be available at all major retail outlets before 2006. ?Dangerous Waters? is a modern naval warfare simulator that gives players absolute control over multiple air, surface, and submarine platforms. Players will engage the enemy on, above, and below the ocean?s surface as commander of ten of the world?s most effective naval platforms. Gamers will focus their attention on taking direct control of individual crew stations, from sonar and radar rooms to weapon control and navigation consoles. Missions in ?Dangerous Waters? are interconnected, with all consequences from previous missions affecting the next. In the campaign, gamers can play as the U.S., Russian, or Chinese forces. ?Dangerous Waters? is an extremely deep game that presents gamers with a rewarding and challenging gaming experience. Fans of Sonalysts? last game, ?Sub Command??, will definitely want to get their hands on this title. Appealing to both novice and advanced gamers, Sonalysts has been listening to its community and has provided a gaming experience that is like nothing available on the market today. Features: - Dangerous Waters gives players control over ten of the world?s most potent naval platforms. Some of which include: Oliver Hazard Perry Class guided-missile frigate, MH-60R Seahawk helicopter, P-3C Orion patrol aircraft, Kilo class 636/877 diesel submarine, Seawolf class SSN, Akula I/II class SSN, 688 (I) class SSN. - Cooperative and head-to-head multiplayer modes allow controllable submarine, surface, and air platforms to battle it out in a definitive naval combat experience. - Multi-player support and multi-station mode. Players compete against each other, can collaborate with each other to succeed, and can operate individual crew-stations in multi-station mode to work together as a team and achieve the mission objectives. - Innovative AI allows players to tailor the game's difficulty level and ?Autocrew? functionality allows the player to customize the level of micromanagement they desire. - Full mission editor that was used by the designers to create all of the game?s missions and campaigns in included. Dynamic and persistent campaigns can be created easily in the mission editor. - Includes a handy Quick Mission generator composed of an infinite combination of mission goals, enemy forces and random locations. write your comments about the article :: © 2005 Game News :: home page |