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HeroEngine Licensed for Diverse Online 3D Development Projects

Simutronics is reorganizing into two divisions, HeroEngine and Simutronics Games. HeroEngine has seen an increase in adoption among studios of all sizes for projects ranging from games to government applications as development teams seek faster, more collaborative tools for delivering 3D online worlds on time and budget.

To focus further on HeroEngine innovation and support for licensees, Simutronics promoted Neil Harris to President, HeroEngine and Herb Marselas as Vice President, Engineering. David Whatley, CEO, takes on the role of President, Simutronics Games.

HeroEngine revolutionizes online world development by enabling teams around the world to collaborate in real-time. The engine has recently been licensed for a broad array of projects including a multi-title deal with a US publisher, virtual worlds with government and non-profit applications for a European organization, and stealth-mode projects from startups and major studios in China, Europe and the US. Details on these projects will be announced in the coming months.

Previously announced HeroEngine licensees include BioWare's Star Wars: The Old Republic game and a stealth project from ZeniMax Online Studios.

As a result of the growth in new HeroEngine licenses, the company is undergoing rapid expansion of its development teams located near Washington, DC and St. Louis, MO.

As President, Simutronics Games, David Whatley will focus on the development of new games for social networks and iPhone.



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