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Spinor Unveils New Shark 3D on GDC

Spinor has announced its new version of its Shark 3D game engine. The new Shark 3D visual Shader editor enables artists to create advanced shaders with ease. Artists can use the power of the underlaying Shark 3D Re-entrant Modular Shader System playfully. The node based Shark 3D Shader Editor is not restricted to local techniques like pixel and vertex shaders, but exposes also advanced non-local rendering mechanisms. Artists can use and combine advanced material lighting with soft shadowing, real-time area lighting, mirroring, reflection and refraction, and many other effects. As a result, artists can create realistic scenes or special effects with ease. Internally the tool is based on a modular architecture facilitating the addition of custom rendering features.

The new version of the Shark 3D Game Editor brings easiness into optimizing the production workflow. The Live-Live feature of the Shark 3D Game Editor allows programmers and scripters to manipulate and customize the tool interactively.

All tools are based on Live-Editing from the bottom up. Game designers can edit their NPCs, game items, other gameplay and level elements in the game editor, their textures in Photoshop, their animations and geometry in Max or Maya, their shaders in the shader editor, and their game scripts - and see all their changes running live on their PC and on the target console. This makes video and computer game production more efficient and predictable, reducing production times and risks significantly.



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