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Trinity College Dublin Selects NaturalMotion’s morpheme

NaturalMotion announces that Trinity College Dublin has selected morpheme to power character animation within its Metropolis research project. Metropolis, under development by the university's Graphics, Vision and Visualization Group (GV2), part of the School of Computer Science and Statistics, is a realistic, computer-generated 'Virtual Dublin', with functioning, large-scale simulated crowds.

morpheme is robust animation middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time. Since its launch in 2007, morpheme has seen rapid adoption in the games industry, including customers such as BioWare, Eidos and Disney.



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