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NaturalMotion Launches morpheme 2.0 at NVISION 2008

NaturalMotion announces it will launch morpheme 2.0 at the NVISION 08 convention in San Jose. The new version of morpheme, the company's multiplatform, graphically authorable animation engine, features tight integration of NVIDIA PhysX technology.

The integration of PhysX gives programmers and animators direct graphical control over how characters and objects interact in their games, whether it be through ragdolls or animation-driven physics. Continuing morpheme's ultra-flexible paradigm, animation and physics can be blended and combined across body parts, authored via graphical nodes and controlled by user-defined parameters.

Moreover, morpheme 2.0 introduces a powerful graphical character authoring tool, allowing users to set up and edit physics rigs including collision surfaces and joint angles.

morpheme is currently licensed by an array of top-tier developers, including Bioware, Eidos, Ninja Theory, 38 Studios, Futuremark, Total Immersion Software, CCP, Gearbox Software, and many others.

In addition to unveiling morpheme 2.0 at NVISION, NaturalMotion is also demonstrating Backbreaker, the company's upcoming American Football game powered by euphoria, morpheme and PhysX.



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