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NaturalMotion Ships morpheme 1.3

NaturalMotion has announced the release of morpheme 1.3, the latest version of its animation middleware. morpheme is a robust middleware solution designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and state machines in real time. morpheme is available on PlayStation3, Xbox 360, Nintendo Wii and PC platforms, and version 1.3 for the first time offers developers integration with Epic Games' Unreal Engine 3.

morpheme 1.3 features a host of new functionality, including:
- Animation sets allow the creation of multiple characters or LODs;
- Inverse kinematics (IK) nodes for a range of common tasks;
- Automatic constraint matching for detection of events such as footsteps;
- Support for live debugging of remote runtime targets;
- Fully scripted user interface.

morpheme consists of two components: morpheme:runtime and morpheme:connect. morpheme:runtime is a run-time engine optimized for PlayStation3, Xbox 360, Wii and PC, and ships with full source code. morpheme:connect is a 3D authoring application that allows animators to graphically author blend trees and transition logic (based on Hierarchical Finite State Machines), modify and edit parameters through sliders and view the results in real-time. morpheme is designed as a flexible and open system and does not require the licensing of any other product. morpheme is also designed to seamlessly integrate with other middleware and DCC applications.



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