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NaturalMotion's Release of Morpheme 1.2 Adds Wii Support

NaturalMotion announces that morpheme 1.2, the latest version of its animation middleware, adds support for Nintendo's Wii console. morpheme is robust middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time. In addition to Wii, morpheme is also available on PlayStation3, Xbox 360 and PC.

In addition to Wii support, morpheme 1.2 features a host of new functionality, including:
morpheme:runtime
- Enhanced run-time compression;
- Enhanced SPU support for PlayStation3.
morpheme:connect
- Collaborative network editing through referencing;
- Reusable sub-networks;
- Enhanced copy & paste functionality;
- New flexible layout manager.

morpheme consists of two components: morpheme:runtime and morpheme:connect. morpheme:runtime is a run-time engine optimized for PlayStation3, Xbox 360, Wii and PC, and ships with full source code. morpheme:connect is a 3D authoring application that allows animators to graphically author blend trees and transition logic (based on Hierarchical Finite State Machines), modify and edit parameters through sliders and view the results in real-time. morpheme is designed as a flexible and open system and does not require the licensing of any other product. morpheme is also designed to seamlessly integrate with other middleware and DCC applications.



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