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GC 2007: The HaptX Enabled Penumbra: Overture Announced

Reachin Technologies and Frictional Games announce the release of the HaptX enabled version of Penumbra: Overture - Episode 1. Penumbra: Overture is a first person adventure game which focuses on story, immersion and puzzles. Instead of using violence to progress the player has to use his/her wits to guide the main character Philip on his quest to unravel the past. HaptX is a state-of-the art Haptics Engine, enabling the game player to actually feel and physically interact with the game environment and everything that he or she sees on screen.

HaptX provides the ability to feel computer generated objects on screen through specialized hardware such as the Novint Falcon. HaptX enables the player of the game to feel the details of the objects actual attributes such as surface textures, material characteristics and weight in an unprecedented realistic way. It also allows the user to physically experience any game in genuine 3D since all objects can be touched and sensed freely in all three dimensions including the ability to touch and feel the top, bottom or the back side of any object. HaptX integrates seamlessly with existing game and physics engines and presents endless exciting new possibilities in terms of the user experience and the intrigues and plots that can be created in both existing games as well as games of the future.

Played from a first person viewpoint, Penumbra is very different from other adventure games. Not only is it powered by a 3D engine utilizing cutting edge technology, it also has an advanced physics system which allow for a never before seen environment interaction. The player can open drawers, pull levers, pick up objects and more using natural 3D device movements, creating a unique and highly interactive and immersive game world.



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