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Vicious Engine Joins the Wii Third Party Tools Program

Vicious Cycle Software announces that the Vicious Engine, the company's middleware solution for cross-platform development, has joined Nintendo's Wii Third Party Tools Program. The Vicious Engine is a middleware solution for creating games across multiple platforms. The tool's ease of use and wide array of features separate the Vicious Engine from the competition as an approachable technology that does not require a large staff of full-time programmers to maintain.

The Vicious Engine's capabilities allow developers to create games with ease and speed while still delivering top-notch quality. Point-and-click scripting, Wii Remote and Nunchuk integration, intuitive AI (Artificial Intelligence) development, straightforward platform conversion and the ability to powerfully render complex, dynamic scenery efficiently are just a few of the many features of the Vicious Engine.

The Vicious Engine provides a comprehensive, easy-access suite of development tools that are accessible to all members of a software development team-from artists, to designers, to engineers. The Vicious Engine helps developers and publishers to meet the demands of shorter development cycles and tighter budgets by allowing the teams to concentrate on game content rather than core technology.



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