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Lifemode Launch Lifestudio: Head 2.7 And Xbox 360 Support

Lifemode Interactive will be launching LIFESTUDIO:HEAD 2.7 and Xbox360 support at the Game Developers Conference 2006 in San Jose, California, between March 20th-24th.

This is the second year in secession that Lifemode will be participating at the Conference with a booth and will be demonstrating their new 2.7 upgrade version and their new Xbox360 support.

Facial animation technology has really come a long way in the past two years for game developers and Lifemode's LIFESTUDIO:HEAD is one of the most impressive tool packages in the market today. Their multi-platform SDK is a unique software tool that creates innovative heads. It's high performance, reliability and proven technology contains a comprehensive package of features and character libraries that supports Windows, "PlayStation2", Xbox and Xbox 360 platforms.

Xbox 360 support now takes the benefit of the Xbox 360 multicore architecture to achieve top performance and brings even better realistic facial animation to next-gen games. The technology allows you to create sequences in games that combines automated lip-synch with nonlinear facial animation in real-time.



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