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Torino 2006 Official Mobile Phone Game

I-play announced the North American and European launch of Torino 2006 - Official Mobile Phone Game of the Olympic Winter Games. I-play secured the exclusive license to develop a mobile phone game based on the 2006 Olympic Winter Games in Torino, Italy.

The game features four of the signature Olympic Winter Games disciplines: Downhill Skiing, Ski Jumping, Curling and Bobsleigh. The game's Downhill Skiing discipline, reflecting the most spectacular Alpine Skiing specialty, involves launching the skier in the 'tucked up' position to maximize aerodynamics and efficiency; choosing the shortest trajectories; and flowing through the course as smoothly as possible to maintain maximum velocity, taking care to avoid time penalties due to missed gates.

In Ski Jumping, perfecting the launch is critical in order to get maximum height and distance. Players must fight the wind to keep from veering off-course and focus on the distant landing point. From the heights of the ski-jump, players defy the laws of gravity, using power, precision and nerves of steel. The smallest of errors will compromise the entire jump.

With Curling, the focus is to deliver a smooth granite stone across an expanse of ice with pinpoint precision to the target. To get your player's team closer to the centre of the target than the opposing team, all four team members must be involved in every shot, with one carefully delivering the stone, two sweeping the ice in front of it to regulate friction, and the skipper calling the strategy.

In the mobile phone game's Bobsleigh discipline, players must approach the curves just right in order to maintain maximum velocity and score the fastest times! The four-person team pushes the sled for 50 meters ? a distance which must be covered in less than 6 seconds to reach a speed of over 40 km/h ? before jumping into the sled and reaching for gold. The trick is to handle the course's many banked curves as smoothly as possible, as each bump against the iced walls adds fractions of a second to the run time.



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