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AGEIA Plan to Fully Integrate PhysX SDK with Gamebryo 3D Pack

AGEIA Technologies, Inc., the pioneer in hardware-accelerated physics for games, and Emergent Game Technologies announced that they have signed a licensing agreement to integrate the AGEIA PhysX SDK into version 2.2 of Emergent's Gamebryo 3D graphics engine & tools.

Emergent (who recently merged with NDL, the company that developed Gamebryo) will support the AGEIA PhysX processor as part of a fully integrated cross-platform physics solution for PCs, the PlayStation 3 and Xbox 360TM. Gamebryo version 2.2 is expected to be available by the 2006 Game Developers Conference (GDC) to be held in late March.

Gamebryo is one of the game industry's most licensed graphics engines, with more than 70 titles currently in development, and has recently been used to create hit games such as Elder Scrolls IV: Oblivion (a launch title for Xbox 360), Sid Meier's Pirates!, Civilization IV, the Dark Age of Camelot series, and Freedom Force. With many clients demanding a fully integrated physics solution, Emergent turned to AGEIA for its high-performance, multithreaded AGEIA PhysX SDK and its groundbreaking AGEIA PhysX processor.

Building on the success of Gamebryo, Emergent is developing technologies that will revolutionize the process of building, testing and managing games for the PC, Xbox 360 and PlayStation 3. The AGEIA PhysX SDK will provide the physics component of this technology.




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