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World of Warcraft surpasses 5 million customers worldwide

Blizzard Entertainment Inc. announced that World of Warcraft, its massively multiplayer online role-playing game, has surpassed 5 million customers worldwide. The subscription-based MMORPG launched approximately one year ago in North America, Australia, and New Zealand and has since released in multiple countries throughout Europe and Asia. This latest milestone comes on the heels of Blizzard Entertainment's recent announcement of a World of Warcraft expansion, World of Warcraft: The Burning Crusade, which will push the boundaries of the game and offer even more content and features for players.

With a strong presence across Asia, Australia, Europe, and North America, World of Warcraft has quickly become the world's most popular MMORPG. Most recently, the game was launched in the regions of Taiwan, Macau, and Hong Kong on Nov. 8, 2005.

As World of Warcraft's population grows, Blizzard continues to support the game with additional content through regular patches and a planned expansion pack, set to release in 2006. World of Warcraft: The Burning Crusade will add new lands, quests, monsters, magic items, spells and abilities, two new player races, a new player profession and 10 new levels of power for players to achieve.



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