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TransGaming Launches SwiftShader 3D Rendering Software

TransGaming Technologies, the global leader in the development of software portability products for cross-platform gaming, today launched SwiftShaderTM, a software-based rendering product that enables the use of 3D graphics in games and applications, without the cost and complexity of dedicated graphics hardware.

SwiftShader empowers developers and publishers by allowing graphics-intensive titles to run on older PCs, expanding the potential buying market size for games and applications. SwiftShader also provides new opportunities for operating system and embedded system developers to bring high-performance 3D graphics to less powerful hardware and devices. TransGaming has applied its portability experience to the development of SwiftShader, ensuring the code can be adapted to function on numerous platforms and devices.

With SwiftShader, game developers can continue to create increasingly sophisticated titles without fear of dramatically reducing their market size, as end-users enjoy many of the features of newer, high-end 3D games without investing in hardware upgrades. In turn, game players also gain a better user experience through higher quality graphics.

Oberon Media, a major publisher of casual games and the leading global provider of casual gaming solutions, has licensed SwiftShader for integration into its future titles.

SwiftShader opens other doors for developers as well. Modular components of the SwiftShader code can be implemented into device drivers or operating systems to provide critical graphics features such as accelerated 3D transformations or high performance raster operations.



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