More than 70 International Speakers Highlight GCAC 2008 Program
The organizers of the GC Asia Conference, announced that Michael de Plater of Ubisoft Shanghai will round out this years conference with its keynote focusing on, "The Whole Equation - The Creation of New IPs." In addition to the keynote, GCAC announced a top-notch line-up of over 70 renowned speakers, addressing key industry topics in over 50 sessions.
Mr. de Plater's keynote will explore the effects of the role of creativity in game development utilizing lessons learned from the experience of developing Total War, an original PC franchise created by an independent UK studio versus Tom Clancy's: EndWar which is a first party game with a major license, developed by Ubisoft Shanghai for multiple console platforms. He will also answer the question, "In the era of games for everyone and new platforms like the iPhone, how can AAA licensed, blockbuster projects empower creativity for developers and make bigger profits for publishers?"
"GCAC is shaping up to be the best event the region has ever seen, " said Jorg Zeissig, Managing Director LMI Asia. "With a solid line-up of top industry experts from around the world speaking about issues relevant to the games industry in the Asia-Pacific region, GCAC is a must-attend event."
The second GCAC will open its doors in Singapore, September 18-19, 2008. Focussing on mobile and online games, outsourcing, and business development, GCAC presents a unique networking forum for developers and publishers from the Asia-Pacific region, North America, and Europe.
For two days, GCAC will host leading international publishers and game developers from the Asia-Pacific region, North America, and Europe. Attendees will have the opportunity to develop direct contacts within the Asia-Pacific market and discuss business opportunities. Under the motto, "Inspire Yourself", developers from Asia will have the chance to meet international publishers and speak about their business. The conference program is divided into four tracks, business development, business opportunities, financing/VC, and outsourcing.
The GCAC program includes speakers from more than 20 countries, among them Peter Molyneux (Lionhead Studios, UK), Cevat Yerli (Crytek, Germany), Mario Wynands (Sidhe Interactive, New Zealand), Tom Crago (Tantalus, Australia), Allan Simonsen (Boomzap/IGDA, Singapore), Don Daglow (Independent, USA), Joonmo Kwon (Nexon Corp/Nexon Mobile, South Korea), James Gray (EA Mobile, UK), Tom Felices (Nordic Game Program, Sweden), Melissa Lee (Massive Black, USA), Sean Kauppinen International Digital Entertainment Agency, USA), Alexander Fernandez (Streamline Studios, Netherlands), Peter Paul Gadi (Anino Mobile, Philippines), Bob Wallace (Strategic Alternatives, USA), Feargus Carroll (Lucasfilm, Singapore), Keith Liu (Nokia, Singapore), Jason Della Rocca (IGDA, Canada), Henry Jenkins III (Massachusetts Institute of Technology, USA), Gary Mi (Radience, China), Ragnar Tornquist (Funcom, Norway), Arne Peters (cdv Entertainment, Germany), Michel Kripalani (Autodesk, USA), Garett Wiley (798 Group, China), Chris Natsumme (Boomzap, Singapore), Maxime Villandre (Codemasters, Malaysia), Kok Khwang Ng (Asiasoft, Singapore) and more.
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