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Beehive's Wasp'3D at NAB 2006

Beehive's Wasp'3D – the real-time 3D graphics solution - has fetched extremely positive response at NAB 2006. Wasp'3D, which offers six different core functionalities in single solution, has interested broadcasters as well as resellers and distributors. Prospects were interested in Wasp'3D as a software solution as well as for the kind of services it can provide, including 3D graphics design, database integration and more. This is the first time that Wasp'3D has been introduced at NAB after its worldwide launch.

Wasp'3D, the real-time 3D graphics solution from Beehive, is a one of its kind technology that incorporates multiple functionalities in single software - from real-time 3D to chroma keying and virtual sets and from channel branding to 3D compositing and digital video effects. Wasp'3D is applicable for news, weather, business and sports coverage.

At NAB 2006, the Wasp'3D product specialists conducted live interactive sessions showing chroma keying, real-time 3D graphics, virtual sets and more.

Besides the six core solutions embedded in single Wasp'3d software, the solution is endowed with unique technological advantages including Programmable Palette Technology (PgP), Real-time Phong Shading, futuristic DirectX technology, compatibility with newsroom systems and more.

Wasp'3D comes with unique Programmable Palette (PgP) Technology which provides designers the flexibility and power to create infinite materials and textures by mixing and blending four texture types with each other in a variety of ways. This in turn can incredibly expand the creative possibilities for the designer as he can easily create an original texture or a material without getting restricted. The PgP technology can also blend Bitmaps (images); Video (live and off-the disk); and DDS textures (Direct Draw Surface) and further expand the canvas of the artist to experiment and create something out-of-the-box.

With the same number of polygons, Wasp'3D can achieve realistic visual representation of the scene objects using the Phong option. The Specular highlights in Phong is more accurate and the vertex highlight is sharper.

Wasp'3D is based on Microsoft's DirectX technology which is going to be Microsoft's focus area in the future. This makes Wasp'3D future-proofed in the product life cycle as upgrading to the next level is a mere change of the graphics hardware device with the latest software drivers. DirectX is also the platform on which the multibillion dollar gaming industry depends on.

Wasp'3D enables multiple graphics events to run simultaneously on screen. The graphics events include crawls/tickers, animated station logos, multiple video insertions, lower thirds, animated 3D elements, supers, bugs, and more. Wasp'3D also allows on-air graphics to be linked to live data sources. Data can be instantly updated even while the programme is on-air.

Wasp'3D facilitates seamless integration with existing newsroom systems such as iNEWS and ENPS with the help of Wasp'3D MOS ActiveX. It allows full Unicode support, including languages that use complex scripts. Since it runs on powerful enterprise level MS-SQL -based database, content sharing across the Wasp'3D network becomes easy. Wasp'3D imports objects from major off-the shelf 3D software via the X-file loader. The Wasp'3D SDK is available to developers to build components for enhancement. Wasp also provides multi-language support. Users can choose to work with C# or VB.Net.



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